
PLAYER 1
Vaibhav Dhand
Game Developer | Building Virtual Worlds
Ever since I was a kid, games have fascinated me -- not just as entertainment, but as a powerful medium to tell stories, challenge minds, and bring people together. What began as a childhood passion has now evolved into a dedicated journey of building games that blend creativity with code.
Today, I design and develop interactive experiences that are fun, engaging, and meaningful. Whether it's crafting mechanics, writing systems, or building immersive worlds, I strive to push the boundaries of what's possible in game development -- one project at a time.
- CLASS
- Game Developer
- MAIN ENGINE
- Unity
- BASE
- Howrah, West Bengal, India
GAME LIBRARY
Pick a cartridge
EXPERIENCE
Level log
- APR 2026 – NOW
Game Developer
Legion Platforms- Shipped live multiplayer WebGL games in Unity, owning game logic and networked player state.
- Integrated the Boxity SDK into Unity WebGL games: authentication, avatars, and party matchmaking.
- Built Colyseus networking. Cut cold-boot time with Addressables, load sequencing, and asset compression.
- JAN – MAR 2026
Game Developer Intern
Indie Game Studio- Built TCP/UDP network sync and custom RPCs for a multiplayer title, fixing real-time desync bugs.
- Prototyped a dynamic Fog of War system for player visibility and tactical awareness.
- Used C# multithreading to offload calculations and improve game loop performance.
- 2021 – 2025
B.E. in Artificial Intelligence and Machine Learning
Bangalore College of Engineering and Technology
INVENTORY
- Unity (2D and 3D)
- C#
- Python
- C++
- Unreal Engine (learning)
- Colyseus
- Photon PUN
- WebSockets
- Webhooks
- Git and GitHub
CONCEPTS
Multiplayer network architecture, procedural generation, object pooling, game loop architecture, animation systems, state machines, WebGL optimization.








