PORTFOLIO SYSTEMPOWER
Vaibhav Dhand smiling and looking to the side, wearing glasses and a mint green polo shirt, in front of a white wall.

PLAYER 1

Vaibhav Dhand

Game Developer | Building Virtual Worlds

Ever since I was a kid, games have fascinated me -- not just as entertainment, but as a powerful medium to tell stories, challenge minds, and bring people together. What began as a childhood passion has now evolved into a dedicated journey of building games that blend creativity with code.

Today, I design and develop interactive experiences that are fun, engaging, and meaningful. Whether it's crafting mechanics, writing systems, or building immersive worlds, I strive to push the boundaries of what's possible in game development -- one project at a time.

CLASS
Game Developer
MAIN ENGINE
Unity
BASE
Howrah, West Bengal, India

GAME LIBRARY

Pick a cartridge

EXPERIENCE

Level log

  1. APR 2026 – NOW

    Game Developer

    Legion Platforms
    • Shipped live multiplayer WebGL games in Unity, owning game logic and networked player state.
    • Integrated the Boxity SDK into Unity WebGL games: authentication, avatars, and party matchmaking.
    • Built Colyseus networking. Cut cold-boot time with Addressables, load sequencing, and asset compression.
  2. JAN – MAR 2026

    Game Developer Intern

    Indie Game Studio
    • Built TCP/UDP network sync and custom RPCs for a multiplayer title, fixing real-time desync bugs.
    • Prototyped a dynamic Fog of War system for player visibility and tactical awareness.
    • Used C# multithreading to offload calculations and improve game loop performance.
  3. 2021 – 2025

    B.E. in Artificial Intelligence and Machine Learning

    Bangalore College of Engineering and Technology

INVENTORY

  • Unity (2D and 3D)
  • C#
  • Python
  • C++
  • Unreal Engine (learning)
  • Colyseus
  • Photon PUN
  • WebSockets
  • Webhooks
  • Git and GitHub

CONCEPTS

Multiplayer network architecture, procedural generation, object pooling, game loop architecture, animation systems, state machines, WebGL optimization.