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IN DEVELOPMENT

2D RPG Prototype

Unity

A 2D action RPG platformer prototype built in Unity, focused on combat, skill progression, and modular systems.

Core features include:

  • A state machine-driven character controller
  • Elemental damage logic (Fire, Ice, Lightning)
  • A dynamic skill tree built using ScriptableObjects
  • Tooltip UI that adapts to screen bounds
  • Environment-based hazards using tilemap triggers

Developed as part of my learning journey through structured game dev courses, this project demonstrates solid gameplay architecture and scalable system design.