2D RPG Prototype
Unity
A 2D action RPG platformer prototype built in Unity, focused on combat, skill progression, and modular systems.
Core features include:
- A state machine-driven character controller
- Elemental damage logic (Fire, Ice, Lightning)
- A dynamic skill tree built using ScriptableObjects
- Tooltip UI that adapts to screen bounds
- Environment-based hazards using tilemap triggers
Developed as part of my learning journey through structured game dev courses, this project demonstrates solid gameplay architecture and scalable system design.